The Necropolis
       
      
        
          
            Silent streets and vacant halls, 
            Ruined roofs and towers and walls; 
            Hidden from all mortal eyes 
            Deep the sunken city lies: 
            Even cities have their graves!  
              
            Amalfi - Henry Wadsworth Longfellow | 
         
       
      In ancient days, the dead were interred in large, sprawling
      graveyards that were almost separate cities unto themselves.
      The Greeks called such a place a Necropolis - a city of
      the dead. And sometimes the dead were laid down in places so
      far from the living that this name was quite apt, indeed. 
      To the modern dead, a Necropolis is the city as inhabited
      by the dead. It is a self-contained kingdom of the dead:
      cut off from all but the closest neighbors, and effectively alone.
      All the Ghosts and Wraiths, and all the things they do with one
      another - or against one another - happen here. 
      This is where the Haunts and Citadels stand, and where the
      Domains are laid down, or ignored This is where the Catacombs
      can be entered, and the Shadowlands avoided. This where the Storms
      erupt, where the Lost lurk and where the Damned attack the unwary. 
      This is where it all happens, safe from the eyes of the Living. 
      The city is not always the best of friends to the dead, but
      it's often the only real protection they have. And so, they have
      adapted to it, in order to fit their needs. 
        
      
        
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            Dying by Numbers
             Given how decentralized and fractured
            the Deadlands are, it's almost impossible to get an accurate
            census of how many Ghosts and Wraiths inhabit it. The Order has,
            over the ages, come up with some general numbers, but they are
            considered to be more of a guess than an observation. 
            It is estimated that, out of 100 people
            who die, only one is sufficiently held back enough - for whatever
            reason - to become a Ghost. And of those who become ghosts, only
            one in ten is capable of Waking Up on her own.Which would mean
            that, in a city of 50,000 people, there would be 500 Ghosts,
            and only 50 Wraiths. 
            Obviously there are problems with these
            numbers. The lack of so many Ghosts can be explained by the Reapers,
            who seem to cull the weakest amongst them. But these numbers
            cannot take into account the Sleepers who are Woken up by someone
            else. 
            In reality, after various forms of attrition,
            there may turn out to be one Ghost, and ten Wraiths, per 1000
            people. And that is still not counting Wraiths who have
            outlasted their peers by decades, or centuries, or all the Ossified
            Wraiths down in the Catacombs. 
            Suffice it to say that each Necropolis
            is unique, and can have as many Wraiths and Ghosts as it can
            handle.
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      Safety in the City
      Haunts
      Citadels and Temples
      Domains
      Outside the Bounds
      
  
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