| General Information
 
 Hey there, Sailor. Come on and sit for a spell.
      Your Boatswain said I should give you the talk, so here we are. No, no..., you're not in any trouble. Quite
      the opposite. You've been with us for six months and you've done
      a good job by all accounts, so we've decided to start keeping
      a better eye on you. And part of that is it's time you learned
      a thing or two about what we're about and what we're up to. Protecting people's stuff isn't the whole
      matter, see. It's what we do and we do it well, but there's more
      to it than that. I mean, anyone can set up a protection racket.
      The Spooks have been doing that since Neptune knows when. Of course, there's a big difference between
      what we do and theirs and, truth be told, I ain't going to call
      what we do a "racket." There's no "racket,"
      about it. We don't threaten people. We wait for them to come
      to us and then we talk business like civilized folk instead of
      scared marks and angry thieves. The Spooks don't like us, but
      I'm sure by now you know enough to not like them, either, so
      there you are.   
        
          | Reality Check: The Keepers vs. The Spooks To be quite frank, the Spooks really don't
            like ANY renegade groups. They see the Hierarchy as something
            they can subvert and later replace with something better, or
            take over from within, but they know that if it just fell then
            Oblivion would have a picnic. The Spooks hate The Keepers because a long,
            long time ago the Spooks tried to use them as a scapegoat and
            got burned hard in return. The enmity on both sides hasn't abated
            much since.
           |    A Sacred Mission You see, Sailor, we are entrusted with a purpose
      what's been handed down through the ages of Man. We keep secrets. People come to us with secrets and we hear
      them, hide them and say nothing. We're given stories too large
      to tell, information too special to be trusted to anyone else,
      and things that no one else should get a hold of, and we take
      them into our safekeeping. And then, just to make sure no one
      gets hold of them except the person what's paid us, we put them
      the one place that most Wraiths just can't go - straight down
      into Davy Jones' locker. Of course, in our situation it's Lake Superior,
      but that's not here or there. We "resign" the secrets,
      one and all, for a mere ten Oboli a month per item to be stored,
      and whenever you're needing them back you just have to say so.
      A good, clean transaction... of course, if you don't pay us we
      get to keep them for good. That's just business.   
        
          | Reality Check: "Just Business" That's fairly accurate, actually. The Keepers
            are good to their word. If you paythem the fee they will hide your things for you, and they will
            deliver them
 back into your hands whenever you so desire. It doesn't matter
            whether it's a
 Relic, an Artifact, a Fetter, a piece of information... anything
            they can pick up
 and take with them to "resign" can be taken away. There's
            even talk of
 wraiths being hidden away, too, but we can only hope they're
            not given the
 same treatment as everything else.
 And yes, they will keep what you give them
            if you don't pay every month.What they would do with those things is a troublesome concept:
            Artifacts and
 Relics can always be sold, but what do they do with the secrets?
            How many
 lost secrets do The Keepers have in their possession?
 And as a side note, more of more of The Keepers
            are choosing to use the term"Deep-Six" as opposed to "resign." This may
            indicate some shift in their
 philosophy, or it may simply be modern parlance creeping in.
 |    Diving Orders Each city what's got a Locker in it's got
      a rank and file. It goes from the bottom to top, and the only
      way to get from one end to the other's good, honest work. There's
      no slacking about, here. Either you're ship-shape or you're shipped
      out, and there's no need you to know just what that means yet. Down at the bottom, if you'll pardon the parley
      vous, are the Sailors (Status 1). That's you. You've just
      joined so you get to do all the dirty and thirsty work. Good
      news is that everyone over you was a Sailor once, too, so they're
      not likely to muck you about too much. Over that are the Boatswains (Status 1,
      2 or 3), and they're the ones making sure the dirty jobs
      get done and coordinating efforts with the Second Mates. Their
      big job is presenting a blank face for the customer to drop off
      and pick up with. Then you have Second Mates (Status 2 or
      3), like me. Now, see, when you're a Second Mate is when
      we start letting you in on some of the big secrets. Before then
      it's just too dangerous to trust you with too much. Don't look
      so glum, now. You'd do the same if you were where I am. I have
      to be the one to go meet with the customers, and for all I know
      I could be walking into a trap, right? So I have to keep my wits
      about me, and the only way I learned how to do that is by being
      where you are now and learning by what I could pick up. Over me and my mates is the First Mate (Status
      3 or 4). Some places have more than one, we have only one
      because that's really all we need. The First Mate runs the show
      for the Captain (Status 4 or 5) when the Captain's out
      of town or attending to other matters. The Captain will be out
      quite a bit, in fact, mostly because the Captain's got all sorts
      of important things todo. And yes, there's a reason why I'm not using any "he"
      or "she" with the Captain or the First Mate. Security,
      my boy.
 And over us all, in charge of the whole operation,
      is the Admiral (Status 6). I have never met the Admiral
      myself, but I have been told by the Captain that the Admiral
      is quite something indeed. Quite something. The Admiral's been
      the same one since as far back as The Keepers go, so that is
      one tough Gaunt right there. I have no idea who it could be,
      either... and it ain't a good idea to speculate too much from
      where you are. You just keep your mind on your duties and let
      us wonder about that, see?   
        
          | Reality Check: Disturbing Rumors... Quite a secret group up at the top, eh? They
            take their secret lodgehandshakes quite seriously, and it's been said that any Sailor
            who learns too
 much too soon winds up in the category of "loose lips sink
            ships" and
 disappears. People who give away secrets to outsiders get the
            same treatment.
 What IS going on up there? Getting any of
            them to spill it is next toimpossible, and catching them is even moreso, but every once
            in a while the
 Hierarchy catches hold of some Sailor or Boatswain who's willing
            to sell some
 secrets just to avoid the forges. Most of them don't know anything
            substantial,
 but some interesting puzzles have formed from the pieces they
            give out.
 Try this one on for size: The Keepers supposedly
            evolved from a Skinlandssea-based mystery religion, one practiced in some obscure corner
            of the
 Mediterranean during the heyday of the Roman Empire. They worshiped
 Neptune and Selene in tandem, believing that the Moon Goddess
            held divine
 secrets and entrusted them to Neptune to keep safe. Every month,
            when the
 Moon was a crescent in the sky, they would go to the sea at high
            tide and burn
 papers on which they'd written down the great secrets of that
            month, letting
 the ashes scatter into the sea. No one's sure whatever became
            of the
 practitioners: after the rise of Christianity nothing more was
            ever heard from
 them. In fact, they're so obscure we don't even know what name
            to give them.
 Maybe they burned it?
 The other piece of information has to do with
            their relationship with Stygia,where The Admiral supposedly resides. One of those Boatswains
            all but
 swore that he saw The Admiral conferring in secret with one of
            the
 Deathlords. Names were mentioned, mostly the names of those high-ranking
 and notorious renegade leaders who claim to be the masters of
            the Guilds.
 Which Deathlord? We don't know. Which Guild leaders? Cianfrocco
            was one
 of them, the rest escape us. Cianfrocco is the "Guildmaster"
            for the Spooks:
 the plot thicks...
 And then there's something about the nature
            of those weird, neo-masonicsecret handshake meetings the Second Mates get initiated into.
            Supposedly
 some real scary stuff goes down, and while we're not exactly
            rolling in clear
 evidence it's starting to look like The Keepers might actually
            be a Heretic cult
 masquerading as a Renegade group.
 There's tales of dark meetings amongst the
            Captains in some remote locationof the Atlantic Ocean, or maybe the Mediterranean Sea. Weird
            stuff goes on at
 those times, and supposedly there's one section of the Shadowlands
            ocean
 that's just crawling with plasmics. Are they opening nihils with
            what they're
 doing, or is something coming through to greet them?
 And if so, who or what are they worshiping?
            Selene and Neptune are forefrontin the public image, of course, but supposedly there's other,
            less recognizable
 names behind the scenes. "Dagon" and "Hydra"
            are two of the more
 pronounceable ones, and the rest sound like pure gibberish mixed
            with the
 sniffles.
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