A lot of what's contributed to the Wraith Project are things
that are the work of one creator, who maintains total control
over the submission and sees it through until it's sent in for
consideration.
However - there are certain "shared" creations,
where outside contribution is both appreciated and asked for.
These are known as Open Projects, and anyone is welcome to contribute
writing, art, ideas or other materials to them. (It's a good
idea to read the Project's contents as well as the submission
guidelines, first, though)
Our current Open Projects are summarized, below. Anyone who
wants to float an idea for an Open Project need only contact
J. Edward at reggies_ghost@hotmail.com and ask about its
feasibility.
Goblyn's Market
Murder Rooms
Time of Judgment: Oblivion
Victorian Age Wraith
Goblyn's Market
Contact Person: J. Edward Tremlett (reggies_ghost@hotmail.com)
What It Is: Almost every Necropolis has at least one
Relic salesman: wraith who gets his shady hands on cherished,
remembered - or feared - things, and then puts them on sale.
The salesman may or may not know for certain what they do, but
will sell them, anyway, since goods are so scarce.
Goblyn is one such wraith, and he prides himself at having
almost anything you could want - anything at all. Row upon row
of curios greet the discerning consumer. But just remember that
everything here has a history, and sometimes that history carries
a price beyond what you're willing to pay. Caveat Emptor...
What's Needed: items for sale (there's no need to state
a price). And we only want one of each item: if someone's already
made a Relic book, then that's all the books Goblyn has. You
could, however, have a different kind of book (a hardcover,
softcover, folio, scroll, etc.)
How We Want It: Each item should have
- A name
- A short (50 words max) description
- A short (700 - 1500 words) story that goes along with it,
explaining the pivotal moment which infused the item with enough
memories to become a Relic when it was destroyed. This does not
need to be the moment it actually came through the Shroud, though.
The stories should be third person past, ("he walked into
the graveyard, with the knife...") and should not have a
definate or conventional ending. And remember that Goblyn isn't
telling these stories - in a sense, they're telling themselves...
- Three short ideas on what it might do (30 words max
each). Do not write up mechanics or stats, or even a Background
level - leave these to the Storyteller. If you want to talk specific
powers and levels, that should probably go as a regular article
on Artifacts and Relics. Also, don't make the suggested powers
too powerful.
- One possible negative consequence of having the item - one
hopefully going beyond 'the original owner comes and kicks your
ass for having it.' Keep this short as well (30 words max)
Murder
Rooms:
Contact Person: J. Edward Tremlett (reggies_ghost@hotmail.com)
What it is: Imagine there is a strange, sprawling
mansion, at the far end of your Necropolis. It's so large that
it seems endless, and no one has ever mapped out all its rooms.
And it seems as though every single room has its own mystery
- a mystery that you can never truly solve, but whose answer
seems to resonate along with some song you heard once, a long
time ago.
Care to come and help us explore...?
What's needed: Rooms! They don't have to be bedrooms,
either - they can also be rooftops, gables, secret passageways,
closets, foyers, dining rooms, kitchens, etc. (But try to avoid
saying that this is the basement, the rooftop,
the kitchen, and so on.)
How we want it: The description for each room should
have a theme that's based - however loosely - on a song, and
this song also provides the title for the room, itself, regardless
of what the room might actually be. Please give the song title,
the artist and the album it can be found on. The descriptions
should be exactly 314 words - no more, no less. It should also
be written in the present tense, from the perspective of second
person. ("As you walk into the low-hanging room, you see
a chair, facing the wall...")
Time of Judgment - Oblivion:
Contact Person: J. Edward Tremlett (reggies_ghost@hotmail.com)
What It Is: Pretty much what it sounds like - a Time
of Judgment book for Wraith: the Oblivion, with the same
notion of the big threat (Gehenna, Apocalypse) or promise (Ascension)
coming around at last. For Wraiths, that means Oblivion, and
with it the coming of Doomsday, itself. Or does it? That's part
of what we'd like to have you help answer.
Ends of Empire may have handled the collapse of Stygia,
itself, and the coming of the 6th Great Maelstrom, but it didn't
handle Doomsday. Likewise, Endgame for Orpheus may have
posited a potential end, but Orpheus is not exactly Wraith. We
want to put together a wraith-centric Time
of Judgment book that can stand
alongside Gehenna, Apocalypse and the like as the definitive
END of Wraith as we know it.
What's Needed: We need...
- Ideas on what Doomsday actually is - concepts that go in
hand with the traditional viewpoint, as well as beyond it, or
sideways to it. Does this have to be the final end for
the Underworld, or just some sea-change?
- Lead-ups to The End - players in the drama, back history,
what's going on (and maybe why), etc. These can devolve from
Ends of Empire, or take advantage of any plot points that
came out before (or after, in other products)
- TOJ Scenarios - either full-blown epics or short proposals,
ranging from huge political battles to small, personal visions
of The End.
- After the Fire - what happens when it's all over? Ideas on
a world without an Underworld, or what really happens to those
devoured by Oblivion at this time, or whatever...
- Fiction, images, vignettes, quotes... whatever you've got
that would complement the project.
How We Want It: No real restrictions, other than the
usual ones given in our submission guidelines.
Surprise us!
Victorian
Age Wraith:
Contact Person: J. Edward Tremlett (reggies_ghost@hotmail.com)
What It Is: Wraith: the Oblivion presented during
the Victorian era, much in the same way that Victorian Age
Vampire gave players and Storytellers the tools and information
needed to run Vampire games in that same time period.
What's Needed: in specific, we are looking for:
- Details on what the Underworld of the time was like, either
in large swaths or in small studies, especially the major Necropoli.
- Run-downs on what established groups were doing.
- Descriptions of groups would have been unique to this era.
- Art aplenty (period pictures, pictures in the period, illustrations
for the major groups, etc.)
- Mechanical matters (such as Thorns, Arts, Artifacts and Relics,
etc.)
- Roleplaying advice.
- Anything else you would care to send.
Remember that, although the Victorian Era stretched from when
Queen Victoria took the throne in 1837 to her death in 1901,
we'll take things concerning the entire 19th century, given how
long-lived wraiths can be. An ultimate goal for the netbook would
be to help Storytellers set a Wraith Chronicle anywhere in 1800's,
and bring it as far forward within that century as they'd like
- maybe even up to Wraith: the Great War...
How We Want It: Since a lot of people may be speaking
up - or speaking for - various pre-established groups,
it's better to speak in generalities and questions than in specifics
and definite answers. The more wiggle room you leave others,
the better.
Also, try to avoid explaining the great mysteries or atrocities
of the age as having been wraithly in origin. It's okay to intimate
that Spring-Heeled Jack was suspected of being of Haunter, but
presenting him as a Haunter destroys his enigma, and also
boxes Storytellers and players into a smaller corner. To echo
the great Justin Achilli, the first person to suggest Jack the
Ripper was a Proctor gets kicked in the ding ; )
One further thing to keep in mind: we are going from the understanding
that the Shroud in Victorian-era England - as well as Europe,
Russia and North America - is stronger than it was, previously,
but is less than it was during Wraith's modern era. Conversely,
the Victorian era saw a massive interest in spiritual matters,
with a great deal of ghostly goings-on in the air. How the two
facts can be reconciled is one of the aims of the Netbook - hit
us with your best cryptic answers...
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