Spectre Type: Fly By Nights

Nirvana and Kit cautiously approached the child in the alley. She was curled up and moaning, her back to the dead-end wall.

"Think she's okay?" Kit asked, unable to keep the concern from her voice. She was within six feet of the tiny figure, arm already outstretched in a comforting gesture.

Nirvana blinked and stared at the child again. For a second, she thought she saw bristles coming from the child's arms. Was it a trick of the light, or...

"Kit." she said quickly, suddenly looking around. "Let's get out of here."

"We can't just abandon a child-" Kit started.

"But we can save our own skins," Nirvana finished as the child stood up and made it clear Nirvana wasn't seeing things after all.


One of the strangest, and yet most dangerous, Spectres Orpheus has come across. Fly-by-nights are given their name for the manner in which they lure innocent spirits and Orpheus agents into their grasp, and then spring on them. One will approach what appears to be a perfectly normal spirit, stranded or crying out for help. But when a target becomes close enough, front becomes back and back becomes front and what may have been an innocent child or a beaten woman becomes something out of your worst nightmares.

Fly-by-nights somehow manage to hide all their thorns and horrors while
disguised as a normal spirit, making them all the more dangerous. They can appear as both hues and spirits, and may even have trace amounts of vitality shining through them. Some debate as to if they are totally Spectres, or simply Spectres wearing other ghosts as a disguise of sorts.

Fly-by-nights are almost always bait into a trap of other Spectres, and are never the mastermind. Once the trap has sprung, the fly-by-night will rush to the sidelines as soon as possible and laugh in joy at the havoc that is wreaked, whether the Spectre or the spirit is winning. Make no mistake, however; fly-by-nights will attack if provoked, and they are formidable enemies.

Attributes: Str 3, Dex 5, Sta 5; Cha 1, Man 3, App 2, Per 3, Int 2, Wit 2

Abilities: Brawl 5, Dodge 5

Nature: Child

Willpower: 6

Spite: 5

Offensive Abilities: Claws, Maw, Carapace (Hide), Flit, Rend